Modules for course GW49 | BSC/CT
BSC Creative Technologies
This is a provisional list of modules to be offered on this course in the 2022–23 academic year.
The list may not be complete, and the final course content may be different.
You can also view the modules offered in the year 2021–22.
Find out more about studying and applying for this degree.
Year 1 Modules
Compulsory Modules
Semester 1
- ICE-1001: Professional Perspectives (20)
- ICE-1111: Imperative Programming Foundat (10)
- ICE-1800: Game Studies (20)
Semester 2
- ICE-1001: Professional Perspectives
- ICE-1112: Intro to Embedded Systems (10)
- ICE-1411: Web Technologies (20)
- ICE-1801: Game Design 1 (20)
- Choose ANY 20 credit module in Semester 1 subject to timetabling availability; please contact the school for information.
Year 2 Modules
Compulsory Modules
Semester 1
- ICE-2002: Industrial Projects (20)
- UXS-2052: Radio: Theory and Practice (20) or
UXC-2052: Radio Theori ac Ymarfer (20) - ICE-2902: Design,Art, Creativity & Story (20)
Semester 2
Year 3 Modules
Compulsory Modules
Semester 1
- ICE-3001: Individual Project (30) Core
- ICE-3002: Research Methods (10)
- ICE-3009: Civic Computing Intervention (20)
Semester 2
Optional Modules
0 to 20 credits from:
- Up to ONE module from:
- ICE-3121: Creative Visualisation (20) (Semester 2)
- ICE-3501: Internet of Things (20) (Semester 2)
20 to 40 credits from:
- Choose ONE or TWO from:
- ICL-3103: User Experience (UX) & HCI (20) (Semester 1)
- ICE-3122: Information Visualisation (20) (Semester 1 + 2)
- ICE-3702: Advanced Game Development (20) (Semester 1)