Module ICE-3121:
Creative Visualisation
Creative Visualisation 2024-25
ICE-3121
2024-25
School Of Computer Science And Electronic Engineering
Module - Semester 2
20 credits
Module Organiser:
Jonathan Roberts
Overview
Creative visualisation brings together creative practice, design, computer graphics and computer algorithms. You will learn to craft digital visual experiences. Using a creative workflow you will learn a suite of processes, that will equip you in a variety of roles in the digital industry.
Indicative content includes:
- Strategies for creative design and ideation. Design strategies for the development of creative visualisation systems e.g., use of the Five Design Sheets methodology.
- Structured methods to critique and reflect on ideas and systems, and methods to summarise and simplify of ideas.
- Computer graphics principles, technologies and algorithms for creation/ modelling/ rendering/ displaying of creative visualisations. For example, technologies to load and interact with data. Techniques to create models including geometric models, direct display, indirect and procedural modelling such as grammar, and fractal systems. Basic display and rendering: 2D graphics, 3D models.
- Graphical storytelling, explanatory visualisation, computer animation and creative computing techniques.
- Fit-for-purpose designs, and future concepts, strategies and technologies. E.g., design layout, design rules, Gestalt principles.
Assessment Strategy
Threshold Equivalent to 40%.Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence. Good Equivalent to the range 60%-69%.Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
Excellent - Equivalent to the range 70%+.Assemble critically evaluated, relevant areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
Learning Outcomes
- Analyse problem domains and define appropriate computing and technological solutions, to prepare, plan and design, and create a creative visualisation that uses graphics and explains something.
- Create, develop and deploy a software solution that uses computer graphics, and apply knowledge and skills to develop effective creative visualisation.
- Critically reflect and evaluate solutions to decide if a solution meets the criteria, proposing alternatives or defend the chosen solution as appropriate.
- Explain, present and demonstrate in-depth knowledge and understanding of visualisation, creative processes and creative computing.
- Summarise important information of the algorithms, graphical concepts and ideas and contrast advantages and disadvantages of each.
Assessment method
Case Study
Assessment type
Summative
Description
Creative visualisation
Weighting
60%
Due date
11/05/2023
Assessment method
Report
Assessment type
Summative
Description
Research and technical plan
Weighting
40%
Due date
16/03/2023