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Module XUE-4001:
Design Think-Pro & Fac

Module Facts

Run by School of Education and Human Development

20 Credits or 10 ECTS Credits

Semester 1

Organiser: Mr Peredur Williams

Overall aims and purpose

This module introduces you to the practical processes associated with the implementation of design thinking methodologies and practices within multidisciplinary teams, both in theory and practice. Throughout the module you will focus on the facilitation of a design process to enhance innovation. It will prepare you for managing and implementing commercial design projects. It will develop you into a design literate practitioner. This module is suitable for undergraduates from a variety of disciplines.

Course content

Theories and models of creative mindsets; theories and models relating to design thinking for innovation; effective design application of:- Research; Ideation; Development, and Testing and Evaluating. Effective facilitation skills and outcomes in relation to design processes.
Students will contribute and lead on a design based practical application activity.

Assessment Criteria

threshold

50-59% Knowledge of key area/principles. Understands the main elements of the subject area. Limited evidence of background study. Critical reflection shows sufficient understanding of theory against practice. Some weaknesses in presentation and accuracy

good

60-69% Strong knowledge • Understands most but not all of the subject area • Evidence of background study. Critical reflection shows strong understanding of theory against practice. Good presentation with accurate communication

excellent

70% or above. Comprehensive knowledge • Detailed understanding of subject area • Extensive background study. Critical reflection shows outstanding understanding of theory against practice with original insights. Excellent presentation with very accurate communication.

Learning outcomes

  1. Demonstrate a deep and systematic understanding of applied design thinking research in a range of contexts, and its interrelationship with other relevant disciplines.

  2. Acts with initiative in decision-making in relation to planning, facilitating and delivering a creative process in the context of design thinking.

  3. Work effectively with multiple teams as leader or member. Clarifies tasks and makes appropriate use of the capacities of team members, resolving likely conflict situations before they arise.

  4. Uses reflection to critically analyse self; own actions; and the actions of others, in relation to role as team member, team leader and the design process.

  5. Incorporates a critical ethical dimension to their practice, managing the implications of ethical dilemmas.

Assessment Methods

Type Name Description Weight
Review of assigned section of a design process 25
Plan of design facilitation activities and reflective analysis 75

Teaching and Learning Strategy

Hours
Tutorial

Review of effective strategy and planning 6 x 1 hour

6
Private study

Guided reading, case study review, resource preparation.

172
Lecture

Taught through a combination of lectures and workshops to cover design thinking, implementation and facilitation. 11 x 2 hour lectures

22

Transferable skills

  • Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
  • Exploring - Able to investigate, research and consider alternatives
  • Information retrieval - Able to access different and multiple sources of information
  • Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
  • Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
  • Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
  • Teamwork - Able to constructively cooperate with others on a common task, and/or be part of a day-to-day working team
  • Mentoring - Able to support, help, guide, inspire and/or coach others
  • Management - Able to utilise, coordinate and control resources (human, physical and/or financial)
  • Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
  • Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others
  • Leadership - Able to lead and manage, develop action plans and objectives, offer guidance and direction to others, and cope with the related pressures such authority can result in

Subject specific skills

  • Apply convergent and divergent thinking in the processes of observation, investigation, speculative enquiry, visualisation and/or making for problem solving and generating well-informed critical viewpoints
  • Generate ideas, concepts, proposals, solutions or arguments independently and/or collaboratively in response to set briefs and/or as self-initiated activity
  • Develop the skills, knowledge, and processes of the subject within a meaningful and coherent context, not in isolation
  • Apply specialised ICT hardware and software related to Product Design and Technology effectively, including desktop publishing, web based media, computer-aided design and computer-aided manufacturing systems (CAD/CAM).
  • Make informed choices regarding social, ethical and environmental issues which are related to the processes of design and manufacture
  • Work effectively and in an organised manner within subject specific tasks
  • Develop the skills, qualities and attributes required for working independently, as a participating member of a team and across organizations, through the close working relationships between students, lecturers, and industrialists.
  • Appropriately implement the skills, knowledge, and understanding gained in both college and industrial situations

Resources

Reading list

Annemiek van Boeijen; Jaap Daalhuizen; J. Zijlstra; Roos van der Schoor, T., 2013. Delft Design Guide. 2nd ed. Amsterdam: BIS Publishers.

J.Knapp 2016) Sprint: How To Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster

Kelly, D., Kelly, T., (2013). Creative onfidence:Unleashing the creative potential within us all. London: William Collins.

Kelley, T & Littman, J (2001). The Art of Innovation. London: HarperCollinsBusiness.

Kelley, T. and Littman, J. (2008). The ten faces of innovation. London: Profile Books.

MICHALKO, M., (2006). Thinkertoys: A handbook of creative-thinking techniques. USA: Ten Speed Press

Seelig, T., 2012. InGenius A crash course on creativity. 1st ed. London: Hay House.

Courses including this module

Compulsory in courses: