Digital Graphics Fundamentals
Run by School of Computer Science and Electronic Engineering
10 Credits or 5 ECTS Credits
Overall aims and purpose
This module will enable learners to understand the theory behind computers graphics and effective use of computer graphics in today’s world.
This unit will also discuss image manipulation and other considerations such as ethics and the effect that current technology has had.
Students will learn appropriate bitmap and vector software packages.
● Where and when digital graphics are used: on the web, logos, posters, billboards, cartoons. For information, entertainment, advertising, promotion, education.
● Introduction to graphics types: bitmap and vector and their features, file size, scaling, file format features, typical uses of each graphic type.
● Compression techniques: lossy and lossless.
● Image manipulation and ethics: airbrushing, full editing, what is acceptable?; ease of distribution via social networking, email and cloud computing.
● Legislation and guidelines: identifying ownership, copyright, copyright free, gaining permissions.
● The impact of digital technology on computer graphics: DSLR cameras, mobile phone cameras, photo printers, social networking.
● Methods of reflection on individual performance and the effectiveness of the finished production against the brief: checking against client need and user need.
the student’s understanding of the knowledge and skills base developed through this module is limited, showing little understanding of the theory behind the effective creation of digital graphics. Limited understanding of module content such as file formats, resolution, compression. Little evidence of independent learning. Little self-reflection has taken place.
the student’s understanding of the knowledge and skills base developed through this module is sound and practical, evidenced by the effective application of theory linked to practice. The student shows some understanding of the theory within this subject. Good understanding of module content such as file formats, resolution, compression. Some evidence of independent learning. Effective self-reflection has taken place.
the student’s understanding of the knowledge and skills base developed through this module is credible and realistic, consistently evidenced by the rigorous application of theory linked to practice. The student has demonstrated an excellent knowledge of the theory in this subject. Excellent understanding of module content such as file formats, resolution, compression and the student has effectively applied this theory to their practical element. Substantial evidence of independent learning. Excellent self-reflection has taken place.
- Demonstrate understanding of the different types of graphics, file formats and compression.
- Create suitable graphics to a given brief and reflect on their suitability against the brief.
- Demonstrate understanding of the current use of digital graphics and the impact from current technologies.
Teaching and Learning Strategy
30 of the 100 notional learning hours - classroom based.
The classroom-based element will include student-centred learning methods such as interactive lectures, case studies, group discussions and practical workshops.
70 of the 100 notional learning hours - Tutor directed student learning.
The tutor directed student learning will be supported by online learning materials hosted or signposted on the Grŵp VLE.
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
- Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
Evamy, M., 2009. Graphics Explained: 7 Top Designers, 7 Briefs, 49 Solutions...in Their Own Words , RotoVision
Faulkner, A., 2014. Adobe Photoshop CC Classroom in a Book . Adobe
Wood, B., 2014. Adobe Illustrator CC Classroom in a Book . Adobe
Courses including this module
Compulsory in courses:
- H300: BSc Applied Software Engineering (Degree Apprenticeship) year 1 (BSC/ASE)