Emerging Computing Technologie
Run by School of Computer Science and Electronic Engineering
10 Credits or 5 ECTS Credits
Overall aims and purpose
This module will enable learners to identify, examine and debate a range of current social issues in technology , this will allow the learners to develop a critical awareness of the impact of current and emerging technology have on us. It will enable students to gain a general knowledge of some current research areas in computing and their application in industry and commerce.
● Examine current technologies - For example, mobile computing (smartphones, tablet computers), educational computing (e.g. Raspberry Pi, Arduinos, Picoboards), mobile internet (4G, wifi).
● Examine emerging technologies - For example, wearable technology, Augmented Reality and Virtual Reality, home automation, Internet of Things (IoT).
● Compare old and future technologies.
● Have an awareness of the impact technology has on people and organisations - For example, Increase in productivity and job loss/gain.
the student has shown some understanding of the theories within this field, but has shown limited research resulting in a restricted awareness of the theory of emerging technologies. The student’s analysis and conclusions are limited and lack evidence of in-depth research. The assessment demonstrates limited personal application of academic skills and is reliant upon a narrow range of sources.
the student has shown a good understanding of the theories within this field, and has included a range of research resulting in a detailed awareness of the theory of emerging technologies. The student’s analysis and conclusions are good overall, however they may have missed opportunities to back up research. The assessment demonstrates a good personal application of academic skills and is reliant upon a range of sources.
the student has shown an excellent understanding of the theories within this field using an elucidated range of examples resulting in a thorough awareness of the theory of emerging technologies. The student’s analysis and conclusions are excellent with evidence of research exceeding taught class materials.
The assessment demonstrates a good personal application of academic skills and is reliant upon a range of sources.
- Identify and critique current emerging technologies.
- Compare existing and current emerging technologies.
- Evaluate effects of emerging technologies on people and organisations
- Describe emerging technologies.
Teaching and Learning Strategy
70 of the 100 notional learning hours - 70 hours tutor directed student learning.
The tutor directed student learning will be supported by online learning materials hosted or signposted on the Grŵp VLE.
30 of the 100 notional learning hours - 30 hours classroom based.
The classroom-based element will include student-centred learning methods such as interactive lectures, case studies, group discussions and practical workshops.
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
Baase, S., 2008. The Gift of Fire, Social, Legal and Ethical Issues in Computing . 3rd ed. Prentice Hall
Brynjolfsson, E., 2014. The Second Machine Age: Work, Progress and Prosperity in a Time of brilliant Technolgies , W. W. Norton & Company
Pfaffenberger, B., 2008. Computers in Your Future. Pearson Educational 40
Sandler, R., 2013. Ethics and Emerging Technologies . Palgrave Macmillan
Courses including this module
Compulsory in courses:
- H300: BSc Applied Software Engineering (Degree Apprenticeship) year 2 (BSC/ASE)