Emerging Computing Technologie
Run by School of Computer Science and Electronic Engineering
10 Credits or 5 ECTS Credits
Organiser: Dr David Edward Perkins
Overall aims and purpose
This module will enable learners to identify, examine and debate a range of current social issues in technology , this will allow the learners to develop a critical awareness of the impact of current and emerging technology have on us. It will enable students to gain a general knowledge of some current research areas in computing and their application in industry and commerce.
Indicative content includes:
● Examine current technologies - For example, mobile computing (smartphones, tablet computers), educational computing (e.g. Raspberry Pi, Arduinos, Picoboards), mobile internet (4G, wifi).
● Examine emerging technologies - For example, wearable technology, Augmented Reality and Virtual Reality, home automation, Internet of Things (IoT).
● Compare old and future technologies.
● Have an awareness of the impact technology has on people and organisations - For example, Increase in productivity and job loss/gain.
Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.
Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
Identify and critique current emerging technologies.
Compare existing and current emerging technologies.
Evaluate effects of emerging technologies on people and organisations
Describe emerging technologies.
Individual research-based report on an agreed emerging technology to include trends leading up to the selected technology and its effect on people and organisations.
Individual research-based report reviewing two current technologies and giving an overview of emerging technologies.
Teaching and Learning Strategy
70 of the 100 notional learning hours - 70 hours tutor directed student learning.
The tutor directed student learning will be supported by online learning materials hosted or signposted on the Grŵp VLE.
30 of the 100 notional learning hours - 30 hours classroom based.
The classroom-based element will include student-centred learning methods such as interactive lectures, case studies, group discussions and practical workshops.
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
- Exploring - Able to investigate, research and consider alternatives
- Information retrieval - Able to access different and multiple sources of information
- Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
- Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
- Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
Subject specific skills
- Knowledge and understanding of facts, concepts, principles & theories
- Analyse if/how a system meets current and future requirements
- Recognise legal, social, ethical & professional issues
- Knowledge and understanding of commercial and economic issues
- Knowledge of management techniques to achieve objectives
- Deploy tools effectively
- Development of general transferable skills
- Knowledge and/or understanding of appropriate scientific and engineering principles
- Principles of appropriate supporting engineering and scientific disciplines
Baase, S., 2008. The Gift of Fire, Social, Legal and Ethical Issues in Computing . 3rd ed. Prentice Hall
Brynjolfsson, E., 2014. The Second Machine Age: Work, Progress and Prosperity in a Time of brilliant Technolgies , W. W. Norton & Company
Pfaffenberger, B., 2008. Computers in Your Future. Pearson Educational 40
Sandler, R., 2013. Ethics and Emerging Technologies . Palgrave Macmillan
Courses including this module
Compulsory in courses:
- H300: BSc Applied Software Engineering (Degree Apprenticeship) year 2 (BSC/ASE)