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Module ICE-2701:
AI & Game Design

AI & Game Design 2024-25
ICE-2701
2024-25
School Of Computer Science And Electronic Engineering
Module - Semester 2
20 credits
Module Organiser: Llyr Ap Cenydd
Overview

Indicative content includes:

  • Introduction to Artificial Intelligence (AI) technologies and how they can be used to construct computer games.
  • Introduction to the core topic of the application of AI algorithms and approaches in modern computer games.
  • Introduction to the appropriate game enabling technologies for designing movement, animation and behaviour for games.
  • Introduce how search algorithms can be applied within a game context.
  • Introduce Artificial Life concepts and their application in games.
  • Provide practical experience of developing AI agents and techniques in a game engine.

Learning Outcomes

  • Demonstrate various search and navigation strategies and apply them in developing computer games.

  • Describe concerns over professional, moral and ethical issues over exploiting AI in games.

  • Discuss the state of the art and future of AI in games.

  • Explain the concepts of artificial life, intelligent agents and behaviour-based AI, and how they can be applied when designing video games.

  • Explain various AI technologies and how they can be applied to construct computer games.

  • Implement AI algorithms and build games using a game engine.

Assessment type

Summative

Description

Examination

Weighting

30%

Assessment type

Summative

Description

Developed Game + Code

Weighting

40%

Assessment type

Summative

Description

Development Blog

Weighting

30%

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