Module UXS-3801:
Game Production
Game Production 2022-23
UXS-3801
2022-23
School Of Computer Science And Electronic Engineering
Module - Semester 2
20 credits
Module Organiser:
Peter Butcher
Overview
- Interdisciplinary development
- Design models and processes
- Structure of the game industry
- Business and entrepreneurial models
- Business planning
- Teamwork & Tools for team management
- Intellectual property rights
- Indie Game production
Assessment Strategy
-threshold -Threshold (D- to D+) Knowledge of key areas/principles only * Weaknesses in understanding of main areas * Limited evidence of background study No original interpretation * Only major links between topics are described * Limited problem solving * Many weaknesses in presentation and accuracy
-good -Good (C- to B+) Strong knowledge of key areas/principles Understanding of theoretical underpinnings* Evidence of background study * Limited original interpretation * Well known links between topics are described * Problems addressed by existing methods/approaches * Good presentation with accurate communication
-excellent -__Excellent (A- to A*)__ Comprehensive knowledge * Detailed understanding * Extensive background study * Original interpretation * New links between topics are developed * New approach to a problem * Excellent presentation with very accurate communication
Learning Outcomes
- Develop a business plan for a game start-up that includes a value proposition, business structure and revenue stream
- Ideate, critically evaluate, and communicate design and production options, values and affordances
- Identify intellectual property issues, prevent infringement of other's intellectual property rights, and critical evaluate options for protecting IP and commercialisation
- Make design decisions that reflect critical understanding of the interaction of gameplay, narrative, and aesthetic elements of video games
- Research and evaluate funding pathways and investment potential for a game design
- Work effectively as part of a creative team and provide constructive evaluations of the performance of that team and its members
Assessment method
Logbook Or Portfolio
Assessment type
Crynodol
Description
Group Progress Reports
Weighting
40%
Due date
05/05/2023
Assessment method
Group Presentation
Assessment type
Crynodol
Description
Product pitch including business plan, playable level and crowdsourcing campaign
Weighting
60%
Due date
05/05/2023