Enterprise by Design
Run by School of Computer Science and Electronic Engineering
20.000 Credits or 10.000 ECTS Credits
Organiser: Dr Iestyn Pierce
Overall aims and purpose
Enterprise by Design teaches students skills and techniques for successful development of new products and systems in an interdisciplinary context. Students will work in multidisciplinary teams to co-develop fitness criteria and solutions for a real-world problem. By alternating between group work conducted in discipline-specific and interdisciplinary teams students will develop a shared understanding of the user’s needs and build and illustrate that understanding through the co-development of prototypes.
Students will attend workshops in both discipline-specific and multidisciplinary groups culminating in the Enterprise by Design Final Presentation where they will present their product idea at a public pitch event, together with a showcase of project prototypes and artefacts at the associated exhibition.
Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.
Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
Identify, explore and interpret a real-world problem, and its context, that could be solved by a creative technological intervention.
Reflect upon, critically evaluate and appraise, and defend the decisions made, for the chosen and implemented solution.
Deliver and present prototypes illustrating aspects of the final product.
Compare and contrast alternative solutions to the identified problem collaborating with a inter-disciplinary team to produce a design.
|Artefact Portfolio inc. Prototypes||40.00|
|Discipline-Specific Evaluative Report||20.00|
Teaching and Learning Strategy
Workshop for discipline-specific discussions.
|Practical classes and workshops||
Group activity to produce the prototypes and solution, conducted in discipline specific and inter-disciplinary sessions.
Independent private study, contributing towards the shared goal.
Self-directed group work to deliver the product.
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
- Exploring - Able to investigate, research and consider alternatives
- Information retrieval - Able to access different and multiple sources of information
- Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
- Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
- Safety-Consciousness - Having an awareness of your immediate environment, and confidence in adhering to health and safety regulations
- Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
- Teamwork - Able to constructively cooperate with others on a common task, and/or be part of a day-to-day working team
- Caring - Showing concern for others; caring for children, people with disabilities and/or the elderly
- Management - Able to utilise, coordinate and control resources (human, physical and/or financial)
- Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
- Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others
- Leadership - Able to lead and manage, develop action plans and objectives, offer guidance and direction to others, and cope with the related pressures such authority can result in
Subject specific skills
- Identify emerging technologies and technology trends;
- Apply an understanding and appreciation of continuous improvement techniques
- Apply underpinning concepts and ideas of engineering;
- Assess and choose optimal methods and approaches for the specification, design, implementation and evaluation of engineering solutions, especially ones that include embedded microprocessors
- Formulate and analyse requirements and practical constraints of products, processes and services, place them in an engineering context and manage their implementation;
- Solve problems logically and systematically;
- Assess and choose optimal methods and approaches for the specification, design, implementation and evaluation of engineering solutions.
- Systematically review factors affecting the implementation of a project, including safety and sustainability;
- Plan, budget, organise and manage people and resources;
- Agree objectives and work plans with individuals;
- Appreciate the importance of designing products with due regard to good laboratory practice, health and safety considerations and ethical issues.
- Access and synthesize information and literature sources;
- Use both verbal and written communication skills to different target audiences;
- Communicate proposals persuasively and respond positively to feedback;
- Demonstrate familiarity with relevant subject specific and general computer software packages.
- Demonstrate an awareness of the need to work safely and comply within relevant legislative and regulatory frameworks;
Courses including this module
Optional in courses:
- H612: BEng Computer Systs Eng (3 yrs) year 3 (BENG/CSE)
- H61B: BEng Computer Sys Engineering (4yr with Incorp Foundation) year 3 (BENG/CSE1)
- H610: BENG Electronic Engineering (3 yrs) year 3 (BENG/ELE)
- H62B: BEng Electronic Engineering (4yr with Incorp Foundation) year 3 (BENG/ELE1)
- H61F: BEng Electronic Engineering year 3 (BENG/ELEF)
- H621: BEng Electronic Engineering with International Experience year 4 (BENG/ELEIE)
- H611: BSc Electronic Engineering year 3 (BSC/ELE)
- H63B: BSc Electronic Engineering (4yr with Incorp Foundation) year 3 (BSC/ELE1)
- H622: BSc Electronic Engineering with International Experience year 4 (BSC/ELEIE)
- H617: MEng Computer Systs Eng (4 yrs) year 3 (MENG/CSE)
- H601: MEng Electronic Engineering (4 yrs) year 3 (MENG/EE)