Run by School of Computer Science and Electronic Engineering
30 Credits or 15 ECTS Credits
Semester 1 & 2
Overall aims and purpose
To allow students to:
- pursue an in-depth study of a topic/area relevant to their programme.
- apply an appropriate process/methodology to designing, implementing/building and evaluating their solution.
- explore and understand the wider impact of their work, including pertinent professional, ethical, social, technological, legal, and environmental aspects.
- convey the results of their work, using a variety of media, to a varied audience within their field.
Project topics are varied and specific to the discipline. Students are able to select their own in consultation with academic staff.
Electronic Engineering examples include communication systems, sensors, optoelectronics, polymer electronics, bioelectronics, signal processing, real time systems, distributed networks, robotics, and control systems.
Computer Science examples include databases, data analysis, artificial intelligence, computer graphics, gaming, virtual environments, computer vision, visualisation, and pattern recognition.
Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.
Select, apply and explain an appropriate research method for the chosen project.
Exercise self-management and discipline to achieve the goal within the project constraints.
Construct/develop a suitable solution to underlying an problem or research questions.
Communicate findings of their work, including summarising related works, to academics, peers and the wider community.
|Careers and Projects Expo Poster||10|
Teaching and Learning Strategy
Students meet with an assigned member of academic staff each week. These meetings are, on average, 10 minutes long (24 x 10 minutes)
Self-study, research, technical work, crafting written work.
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
- Exploring - Able to investigate, research and consider alternatives
- Information retrieval - Able to access different and multiple sources of information
- Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
- Safety-Consciousness - Having an awareness of your immediate environment, and confidence in adhering to health and safety regulations
- Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
- Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
- Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others
Subject specific skills
- Access and synthesize information and literature sources;
- Use both verbal and written communication skills to different target audiences;
- Demonstrate familiarity with relevant subject specific and general computer software packages.
- Knowledge and understanding of facts, concepts, principles & theories
- Use of such knowledge in modelling and design
- Problem solving strategies
- Deploy theory in design, implementation and evaluation of systems
- Recognise legal, social, ethical & professional issues
- Knowledge and understanding of commercial and economic issues
- Evaluate systems in terms of quality and trade-offs
- Deploy tools effectively
- Defining problems, managing design process and evaluating outcomes
- Knowledge and/or understanding of appropriate scientific and engineering principles
- Knowledge and understanding of mathematical principles
- Principles of appropriate supporting engineering and scientific disciplines
Courses including this module
Compulsory in courses:
- I103: BSc Computer Science with Game Design year 3 (BSC/CSGD)
- H118: BSc Data Science & Artificial Intelligencetellig year 3 (BSC/DSAI)
- H113: BSc Data Science and Machine Learning year 3 (BSC/DSML)
- H114: BSc Data Science and Visualisation year 3 (BSC/DSV)
- H6W3: BSc Electronic Engineering and Music year 3 (BSC/EEM)
- H117: MComp Computer Science year 3 (MCOMP/CS)