Modiwl ICE-2853:
Design Projects 2b
Design Projects 2b 2025-26
ICE-2853
2025-26
School of Computer Science & Engineering
Module - Semester 1 & 2
20 credits
Module Organiser:
Aled Williams
Overview
Students will be working on a ‘live brief’ over 8 weeks with an external partner company to generate a new product or invention that meets the commercial needs of the brief. Students will be required to research, ideate, prototype and build a solution which will be presented directly to the partner company.
Topics and skills: Design research, design thinking methods, human centred design, sketching, modelling, prototyping, fabrication, design communication, client interaction, ethical design, sustainability, material selection, manufacturing techniques and project management.
Assessment Strategy
-excellent -A- to A+ (70%+): Outstanding Performance. The relevant information accurately deployed. Excellent grasp of theoretical/conceptual/practice elements. Good integration of theory/practice/information in pursuit of the assessed work's objectives. Strong evidence of the use of creative and reflective skills.
-good -B- to B+ (60-69%): Very good performance Most of the relevant information accurately deployed. Good grasp of theoretical/conceptual/practical elements. Good integration of theory/practice/information in pursuit of the assessed work's objectives. Evidence of the use of creative and reflective skills.
-another level-C- to C+ (50-59%): Much of the relevant information and skills mostly accurately deployed. Adequate grasp of theoretical/conceptual/practical elements. Fair integration of theory/practice/information in the pursuit of the assessed work's objectives. Some evidence of the use of creative and reflective skills.
-threshold -D- to D+ (40-49%): No major omissions or inaccuracies in the deployment of information/skills. Some grasp of theoretical/conceptual/practical elements. Integration of theory/practice/information present intermittently in pursuit of the assessed work's objectives.
Learning Outcomes
- Create a breadth and depth of innovation; communicate and justify proposals to a client.
- Demonstrate a product’s viability through a defined user journey story.
- Justify project direction that derives from user centred research findings.
- Prove a product’s success through real world testing.
Assessment method
Individual Presentation
Assessment type
Summative
Description
Critique 1 The submission consists of a presentation of the findings from research along with the student's identified design intent. Marking rubric topics: RESEARCH FINDINGS DEFINED INTENT
Weighting
15%
Due date
06/12/2024
Assessment method
Other
Assessment type
Summative
Description
Critique 2 The handin consists of the submission of the initial design ideas, consisting of models, sketches and renders, along with a short verbal overview of the reasons and decisions taken. Marking rubric topics: CREATIVE BREADTH OF INNOVATION DEPTH AND REASONING OF DESIGN DECISIONS
Weighting
30%
Due date
12/01/2025
Assessment method
Other
Assessment type
Summative
Description
Critique 3 The handin consists of the submission of the final manufactured artefact along with a short demo showing it in use/being tested. Marking rubric topics: PRODUCT DEMO & USER JOURNEY PROOF – REAL WORLD TESTING, VALIDATION AND ENDORSEMENT
Weighting
55%