Modiwl ICE-2855:
Team Task 2
Team Task 2 2025-26
ICE-2855
2025-26
School of Computer Science & Engineering
Module - Semester 2
20 credits
Module Organiser:
Aled Williams
Overview
This module consists of a 4 weeklong team task (random mix of First, Second and Third year students) to engage and respond to an industrial live brief set by one of our partner companies. This aspect of the module is assessed before a panel of judges. This task and its assessment replicate the process by which designers working in a team would present their delivered outcome to a client.
Over the four weeks, students receive a weekly three-hour combination of lectures and seminars given by clients, teaching staff and guest speakers. These focus on project management, leadership, teambuilding, effective communication, conflict resolution, innovation as well as key issues relating to design, prototyping and manufacturing considerations.
Assessment Strategy
-excellent -A- to A+ (70%+): Outstanding Performance. The relevant information accurately deployed. Excellent grasp of theoretical/conceptual/practice elements. Good integration of theory/practice/information in pursuit of the assessed work's objectives. Strong evidence of the use of creative and reflective skills.
-good -B- to B+ (60-69%): Very good performance Most of the relevant information accurately deployed. Good grasp of theoretical/conceptual/practical elements. Good integration of theory/practice/information in pursuit of the assessed work's objectives. Evidence of the use of creative and reflective skills.
-another level-C- to C+ (50-59%): Much of the relevant information and skills mostly accurately deployed. Adequate grasp of theoretical/conceptual/practical elements. Fair integration of theory/practice/information in the pursuit of the assessed work's objectives. Some evidence of the use of creative and reflective skills.
-threshold -D- to D+ (40-49%): No major omissions or inaccuracies in the deployment of information/skills. Some grasp of theoretical/conceptual/practical elements. Integration of theory/practice/information present intermittently in pursuit of the assessed work's objectives.
Learning Outcomes
- Construct a log of daily activities to convey effective project management.
- Create effective visuals to engage with an audience.
- Demonstrate the ability to lead and productively participate in group situations.
- Generate reasons to explain design decisions based on end user needs, and explain the technology, engineering and manufacturing decisions specified within the product or system.
Assessment method
Blog/Journal/Review
Assessment type
Summative
Description
Blog The handin consists of a blog of daily activity showing the prototypes, the final artefact, along with proof of its feasibility and viability, and project management via an engaging set of visual digital creations. Every student within the team will be assessed individually. Marking rubric topics: BLOG: VISUALS BLOG: PROGRESS This work is assessed at Level 5 FHEQ. Expectations at L5 include: - Deeper understanding of subject matter. - Ability to analyse and synthesize information. - Development of more advanced academic skills. - Increasing independence in learning. At Level 5 students are expected to explore more advanced concepts and theories, show their application of knowledge to real-world scenarios, and demonstrate critical thinking and a more sophisticated understanding of the subject.
Weighting
25%
Due date
16/05/2025
Assessment method
Other
Assessment type
Summative
Description
Team task - Artefact The handin consists of the submission of the final artefact including evidence of final prototyping, manufacturing , real world validation, proof of its feasibility and viability. Marking rubric topics: DEPTH AND REASONING OF DESIGN DECISIONS TECHNOLOGY – ENGINEERING OR SYSTEMS OVERVIEW This work is assessed at Level 5 FHEQ. Expectations at L5 include: - Deeper understanding of subject matter. - Ability to analyse and synthesize information. - Development of more advanced academic skills. - Increasing independence in learning. At Level 5 students are expected to explore more advanced concepts and theories, show their application of knowledge to real-world scenarios, and demonstrate critical thinking and a more sophisticated understanding of the subject.
Weighting
45%
Due date
30/05/2025
Assessment method
Other
Assessment type
Summative
Description
Peer review This component is assessed via peer review. BuddyCheck, within Blackboard, allows every student to self-review their performance and have their performance over the project reviewed by their team mates. A weighted composite mark is achieved via this method, but is subject to moderation by tutors. BuddyCheck criteria: Q1 Keeping the team on track Q2 Interacting with teammates Q3 Having related knowledge, skills and abilities Q4 Expected quality Q5 Contributing to the team's work
Weighting
30%