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Module ICE-2902:
Design,Art, Creativity & Story

Module Facts

Run by School of Computer Science and Electronic Engineering

20 Credits or 10 ECTS Credits

Semester 1

Organiser: Prof Jonathan Roberts

Overall aims and purpose

This module is designed to introduce and develop skills that are essential to the creative process. It gives the opportunity to engine with creative design from exploration to delivery.

Course content

Indicative content includes:

  • Sketching (rapid, 2-point, storyboarding, functional, people).
  • Brief introduction to colour theory, typography, graphic design, narrative.
  • Technical drawing conventions (including hand-drawing).
  • Gain an appreciation of relevant software
  • CAD modelling and technical drawing.

Assessment Criteria

threshold

Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.

good

Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.

excellent

Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.

Learning outcomes

  1. Apply technical drawing conventions (including hand-drawing).

  2. Employ colour theory, typography, graphic design, narrative in a creative context.

  3. Use relevant software used in the creative design process.

  4. Demonstrate the ability to sketching a meaningful manner.

  5. Demonstrate CAD modelling and technical drawing for a given situation.

Assessment Methods

Type Name Description Weight
DEMONSTRATION/PRACTICE Portfolio of work

Following the given case study, the portfolio demonstrates creative outcomes to the defined goal. It includes clear documentation and artefacts to support learning outcomes, and core artefacts as detailed in the requirements document. Artefacts should include written reflection, and digital copies of sketches, pictures, technical drawings, and CAD.

50
LOGBOOK OR PORTFOLIO Logbook

Demonstration of learning, following and achieving the ongoing tasks; it records the student's creative activities, notes and ideas, following the creative content of the module.

50

Teaching and Learning Strategy

Hours
Private study

Private study, including individual tasks.

152
Supervised time in studio/workshop

Guided tasks, exercises supporting seminars.

24
Seminar

Presentation, along with small group discussions.

24

Transferable skills

  • Literacy - Proficiency in reading and writing through a variety of media
  • Computer Literacy - Proficiency in using a varied range of computer software
  • Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
  • Exploring - Able to investigate, research and consider alternatives
  • Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
  • Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
  • Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
  • Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others

Subject specific skills

  • Identify emerging technologies and technology trends;
  • Apply an understanding and appreciation of continuous improvement techniques
  • Knowledge and understanding of facts, concepts, principles & theories
  • Use of such knowledge in modelling and design
  • Problem solving strategies
  • Evaluate systems in terms of quality and trade-offs
  • Work as a member of a development team
  • Development of general transferable skills
  • Deploy systems to meet business goals
  • Defining problems, managing design process and evaluating outcomes
  • Knowledge and/or understanding of appropriate scientific and engineering principles

Demonstrate design and creativity

Courses including this module

Compulsory in courses:

  • GW49: BSC Creative Technologies year 2 (BSC/CT)

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