Module ICL-3003:
Software Prototyping Study

Module Facts

Run by School of Computer Science and Electronic Engineering

20 Credits or 10 ECTS Credits

Semester 1

Overall aims and purpose

  1. To apply the theoretical and practical knowledge and skills gained from prior modules to solve a workplace problem using an appropriate software solution.

  2. To gain an appreciation of the importance of prototyping in the software engineering discipline.

  3. To reflect on processes undertaken using prototyping in the context of a software engineering problem.

  4. Develop team working, time and project management, as well as communication skills.

  5. The work undertaken in this module should provide the basis for the student’s dissertation.

Course content

Indicative content includes:

  • The benefit of the prototyping method in developing industry-grade software solutions.
  • The value of reflection as a tool for improving self-awareness and critical thinking skills.
  • Personal and professional development planning.
  • Reflecting forward.
  • The measurement of progress towards goals.

Assessment Criteria

threshold

Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.

good

Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.

excellent

Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.

Learning outcomes

  1. Evaluate and apply suitable programming and algorithmic techniques in a workplace context.

  2. Apply pertinent tools, software, and technologies to a work based problem.

  3. In the workplace environment, critically identify issues surrounding data storage, use, and the relevant legal and ethical issues.

  4. Communicate effectively with workplace stakeholders throughout a development process, and integrate feedback received.

  5. Develop systems/software using understanding, knowledge, and skills in the software development lifecycle.

  6. Recognise the relevant quality, security, and risk issues present in the business environment.

Assessment Methods

Type Name Description Weight
REPORT Progress Reports

Must be submitted periodically and counter-signed by the employer.

10
LOGBOOK OR PORTFOLIO Logbook/Project Notes 10
INDIVIDUAL PRESENTATION Demonstration of the Developed Software

A 20 minute presentation clearly identifying any known issues and refactoring opportunities for the production version of the software produced followed by 5 minutes of questions.

25
COURSEWORK Build a software product/system/tool 40
REPORT Write a Critical Evaluation and Project Completion Report 15

Teaching and Learning Strategy

Hours
Private study

178 of self directed study.

188
Lecture

4 of the 200 notional learning hours - 4 hours of 4 lectures.

4
Laboratory

8 hours for 8 tutorial support.

8

Transferable skills

  • Literacy - Proficiency in reading and writing through a variety of media
  • Numeracy - Proficiency in using numbers at appropriate levels of accuracy
  • Computer Literacy - Proficiency in using a varied range of computer software
  • Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
  • Exploring - Able to investigate, research and consider alternatives
  • Information retrieval - Able to access different and multiple sources of information
  • Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
  • Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
  • Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
  • Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
  • Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others

Subject specific skills

  • Knowledge and understanding of facts, concepts, principles & theories
  • Use of such knowledge in modelling and design
  • Problem solving strategies
  • Analyse if/how a system meets current and future requirements
  • Deploy theory in design, implementation and evaluation of systems
  • Recognise legal, social, ethical & professional issues
  • Knowledge and understanding of commercial and economic issues
  • Knowledge of management techniques to achieve objectives
  • Knowledge of information security issues
  • Specify, design or construct computer-based systems
  • Evaluate systems in terms of quality and trade-offs
  • Deploy tools effectively
  • Development of general transferable skills
  • Deploy systems to meet business goals
  • Methods, techniques and tools for information modelling, management and security
  • Knowledge of systems architecture
  • Specify, deploy, verify and maintain information systems
  • Defining problems, managing design process and evaluating outcomes
  • System Design
  • Knowledge and/or understanding of appropriate scientific and engineering principles
  • Knowledge and understanding of computational modelling
  • Specify, deploy, verify and maintain computer-based systems

Resources

Reading list

  • Barker, S., 2013. Brilliant PRINCE2: What You Really Need to Know About PRINCE2 . Pearson.

  • Billingham, V., 2008. Project Management: How to Plan and Deliver a Successful Project . Studymates Ltd.

  • Buttrick, R., 2013. The Project Workout: The ultimate handbook of project and programme management . Prentice Hall

  • Carroll, J., 2012. Agile Project Management In Easy Steps . In Easy Steps Ltd.

  • Morgan, J. and Dale, C., 2013. Managing IT Projects For Business Change: From Risk to Success . BCS.

  • Rubin, K.S., 2013. Essential Scrum – A practical guide to the most popular Agile process . Pearson Education.

  • Stark, E., 2014. Project Management For Beginners: Proven Project Management Methods To Complete . Createspace Independent Publishing Platform Or later editions where applicable.

Courses including this module

Compulsory in courses: