Module ICL-3003:
Software Prototyping Study

Module Facts

Run by School of Computer Science and Electronic Engineering

20 Credits or 10 ECTS Credits

Semester 1

Overall aims and purpose

  1. To apply the theoretical and practical knowledge and skills gained from prior modules to solve a workplace problem using an appropriate software solution.

  2. To gain an appreciation of the importance of prototyping in the software engineering discipline.

  3. To reflect on processes undertaken using prototyping in the context of a software engineering problem.

  4. Develop team working, time and project management, as well as communication skills.

  5. The work undertaken in this module should provide the basis for the student’s dissertation.

Course content

● The benefit of the prototyping method in developing industry-grade software solutions.

● The value of reflection as a tool for improving self-awareness and critical thinking skills.

● Personal and professional development planning.

● Reflecting forward.

● The measurement of progress towards goals.

Assessment Criteria

threshold

Limited understanding of established and contemporary principles, methodologies and technologies used in used in the computing industries. Evidence of research may be limited. The project notes, finished tool and presentation show limited evidence of ideas, concepts, testing, and relevant understanding. The project shows limited development with some elements which do not reach the standard necessary to solve the problem. The learner demonstrates some evidence of reflective practice.

good

A good understanding of established and contemporary principles, methodologies and technologies used in the computing industries, supported by some evidence of research. The project documentation shows appropriate evidence of ideas, concepts, testing and relevant understanding. The project shows clear evidence of development. Most elements reach the standard necessary to solve the problem. The learner demonstrates evidence of evolving reflective practice throughout the project.

excellent

A strong understanding of established and contemporary principles, methodologies and technologies used in used in the computing industries, supported by evidence of extensive research. The project documentation shows extensive evidence presented to a professional standard that includes ideas, concepts, testing and other commonly-used industrial documentation. The project shows strong evidence of extensive development. Most, if not all of the project reaches the standard necessary. The learner demonstrates comprehensive evidence of reflective practice related to the current project and informing future professional activities.

Learning outcomes

  1. Evaluate and apply suitable programming and algorithmic techniques in a workplace context.

  2. Apply pertinent tools, software, and technologies to a work based problem.

  3. In the workplace environment, critically identify issues surrounding data storage, use, and the relevant legal and ethical issues.

  4. Communicate effectively with workplace stakeholders throughout a development process, and integrate feedback received.

  5. Broaden understanding, knowledge, and skills in the software development lifecycle.

  6. Recognise the relevant quality, security, and risk issues present in the business environment.

Assessment Methods

Type Name Description Weight
REPORT Progress Reports

Must be submitted periodically and counter-signed by the employer.

10
LOGBOOK OR PORTFOLIO Logbook/Project Notes 10
INDIVIDUAL PRESENTATION Demonstration of the Developed Software

A 20 minute presentation clearly identifying any known issues and refactoring opportunities for the production version of the software produced followed by 5 minutes of questions.

25
COURSEWORK Build a software product/system/tool 40
REPORT Write a Critical Evaluation and Project Completion Report 15

Teaching and Learning Strategy

Hours
Private study

178 of self directed study.

188
Lecture

4 of the 200 notional learning hours - 4 hours of 4 lectures.

4
Laboratory

8 hours for 8 tutorial support.

8

Transferable skills

  • Literacy - Proficiency in reading and writing through a variety of media
  • Numeracy - Proficiency in using numbers at appropriate levels of accuracy
  • Computer Literacy - Proficiency in using a varied range of computer software
  • Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
  • Exploring - Able to investigate, research and consider alternatives
  • Information retrieval - Able to access different and multiple sources of information
  • Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
  • Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
  • Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
  • Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
  • Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others

Resources

Reading list

  • Barker, S., 2013. Brilliant PRINCE2: What You Really Need to Know About PRINCE2 . Pearson.

  • Billingham, V., 2008. Project Management: How to Plan and Deliver a Successful Project . Studymates Ltd.

  • Buttrick, R., 2013. The Project Workout: The ultimate handbook of project and programme management . Prentice Hall

  • Carroll, J., 2012. Agile Project Management In Easy Steps . In Easy Steps Ltd.

  • Morgan, J. and Dale, C., 2013. Managing IT Projects For Business Change: From Risk to Success . BCS.

  • Rubin, K.S., 2013. Essential Scrum – A practical guide to the most popular Agile process . Pearson Education.

  • Stark, E., 2014. Project Management For Beginners: Proven Project Management Methods To Complete . Createspace Independent Publishing Platform Or later editions where applicable.

Courses including this module

Compulsory in courses: