Production Software Developmen
Run by School of Computer Science and Electronic Engineering
20 Credits or 10 ECTS Credits
Overall aims and purpose
To allow students to:
- apply an appropriate process/methodology to re-designing, re-implementing/rebuilding and evaluating their prototype solution.
- explore and understand the wider impact of their work, including pertinent professional, ethical, social, technological, legal, and environmental aspects.
- convey the results of their work, using a variety of media, to a varied audience within their field.
Exact content varies by student and their employer, however the project will be based around 'correct' re-implementation of the software from ICL-3003.
Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.
Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
Select, and justify use of appropriate methods for the given project to enhance functionality, usability, or maintainability of the software.
Reconstruct the previous prototype, using the best-of-breed approaches taught.
Generate a project plan and exercise self-management to deliver a software project within constraints.
Compose written findings of the work (including summarising related works) to academics, peers and the wider community.
Present the project outputs and methods to tutors and peers.
|LOGBOOK OR PORTFOLIO||Development Portfolio||
Documentation detailing how the prototype has been re-implemented and the processes/methods/theory utilised.
Periodic progress reports, to be countersigned by the employer.
|LOGBOOK OR PORTFOLIO||Product||
A re-implemented software product or system, using appropriate software development methods.
Teaching and Learning Strategy
Traditional lecture (1hr x 10)
Private study including individual assessments.
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
- Exploring - Able to investigate, research and consider alternatives
- Information retrieval - Able to access different and multiple sources of information
- Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
- Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
- Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
- Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
- Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others
Subject specific skills
- Knowledge and understanding of facts, concepts, principles & theories
- Use of such knowledge in modelling and design
- Problem solving strategies
- Analyse if/how a system meets current and future requirements
- Deploy theory in design, implementation and evaluation of systems
- Recognise legal, social, ethical & professional issues
- Knowledge and understanding of commercial and economic issues
- Knowledge of management techniques to achieve objectives
- Knowledge of information security issues
- Specify, design or construct computer-based systems
- Evaluate systems in terms of quality and trade-offs
- Recognise risk/safety for safe operation of computing equipment
- Deploy tools effectively
- Development of general transferable skills
- Deploy systems to meet business goals
- Methods, techniques and tools for information modelling, management and security
- Knowledge of systems architecture
- Specify, deploy, verify and maintain information systems
- Defining problems, managing design process and evaluating outcomes
- System Design
- Knowledge and/or understanding of appropriate scientific and engineering principles
- Knowledge and understanding of mathematical principles
- Knowledge and understanding of computational modelling
- Specify, deploy, verify and maintain computer-based systems
- Principles of appropriate supporting engineering and scientific disciplines
Courses including this module
Compulsory in courses:
- H300: BSc Applied Software Engineering (Degree Apprenticeship) year 3 (BSC/ASE)