Module UXS-2801:
Game Development

Module Facts

Run by School of Music and Media

20 Credits or 10 ECTS Credits

Semester 2

Organiser: Dr Melissa Kagen

Overall aims and purpose

3D game design offers a range of new ways for the player to interact with the fictional world of the game, while offering new challenges to the designer who must engage with space and place in new ways. In this module you will learn the skills of 3D development and apply world and level design skills to the creation of a 3D game for playing on a computer screen or virtual reality headset. You will develop your design experience through an introduction to rapid game prototyping. You will learn to finish a game at the end of a fixed time, have a core of a game that is fun, select the best idea from a set of alternatives, and test the technical feasibility of an idea. You will complete a workabler prototype by the end of the module, and you will maintain a production diary which includes plans, revisions and critical reflection on process.

Course content

  • Unity game engine
  • Game objects
  • Models, materials and textures
  • Terrain and environments
  • Lights & cameras
  • Scripting
  • 3D game genres
  • 3D Interactive design
  • 3D animations
  • Publication and distribution channels
  • Rapid game prototyping

Assessment Criteria

good

Good (C- to B+)

  • Strong knowledge of key areas/principles
  • Understanding of theoretical underpinnings
  • Evidence of background study
  • Limited original interpretation
  • Well known links between topics are described
  • Problems addressed by existing methods/approaches
  • Good presentation with accurate communication

excellent

Excellent (A- to A**)

  • Comprehensive knowledge
  • Detailed understanding
  • Extensive background study
  • Original interpretation
  • New links between topics are developed
  • New approach to a problem
  • Excellent presentation with very accurate communication

threshold

Threshold (D- to D+)

  • Knowledge of key areas/principles only
  • Weaknesses in understanding of main areas
  • Limited evidence of background study
  • No original interpretation
  • Only major links between topics are described
  • Limited problem solving
  • Many weaknesses in presentation and accuracy

Learning outcomes

  1. Work effectively in a 3D environment using key production processes and professional practices relevent to the game industry

  2. Edit functions and apply functions to actors

  3. Produce a playable 3D game prototype

  4. Create actors and levels in a 3D environment

  5. Research and critique sources for design of narrative, landscape, gameplay, character and genre

Assessment Methods

Type Name Description Weight
3D Game Prototype 40
Production Diary 60

Teaching and Learning Strategy

Hours
Workshop

Game development workshops

22
Lecture

Introduction of game principles and design methods

11
Private study

Individual work on game design, development and testing

156
Study group

Weekly team meetings for idea generation, design and testing

11

Transferable skills

  • Literacy - Proficiency in reading and writing through a variety of media
  • Computer Literacy - Proficiency in using a varied range of computer software
  • Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
  • Exploring - Able to investigate, research and consider alternatives
  • Information retrieval - Able to access different and multiple sources of information
  • Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
  • Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
  • Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
  • Teamwork - Able to constructively cooperate with others on a common task, and/or be part of a day-to-day working team
  • Mentoring - Able to support, help, guide, inspire and/or coach others
  • Management - Able to utilise, coordinate and control resources (human, physical and/or financial)
  • Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others

Subject specific skills

  • An understanding of creative and critical processes, and of the wide range of skills inherent in creative writing. (NAWE Creative Writing Benchmark Statement 3.1).
  • Ability to connect creative and critical ideas between and among forms, techniques and types of creative and critical praxis. (NAWE Creative Writing Benchmark Statement 3.2; English Benchmark Statement 3.2).

Resources

Resource implications for students

Students are encouraged to download free, educational versions of the game engine software.

Talis Reading list

http://readinglists.bangor.ac.uk/modules/uxs-2801.html

Pre- and Co-requisite Modules

Pre-requisites:

Courses including this module

Compulsory in courses:

Optional in courses: