Modules for course GW49 | BSC/CT
BSC Creative Technologies
These are the modules currently offered on this course in the 2021–22 academic year.
You can also view the modules offered in the year 2022–23.
Find out more about studying and applying for this degree.
Year 1 Modules
Compulsory Modules
Semester 1
- ICE-1001: Professional Perspectives (20)
- ICE-1111: Imperative Programming Foundat (10)
- ICE-1800: Game Studies (20)
Semester 2
- ICE-1001: Professional Perspectives
- ICE-1112: Intro to Embedded Systems (10)
- ICE-1411: Web Technologies (20)
- ICE-1801: Game Design 1 (20)
- Choose ANY 20 credit module in Semester 1 subject to timetabling availability; please contact the school for information.
Year 2 Modules
Compulsory Modules
Semester 1
- ICE-2002: Industrial Projects (20)
- UXS-2052: Radio: Theory and Practice (20)
- ICE-2902: Design,Art, Creativity & Story (20)
Semester 2
Year 3 Modules
Compulsory Modules
Semester 1
- ICE-3001: Individual Project (30) Core
- ICE-3002: Research Methods (10)
- ICE-3009: Civic Computing Intervention (20)
Semester 2
Optional Modules
0 to 20 credits from:
- Up to ONE module from:
- ICE-3121: Creative Visualisation (20) (Semester 2)
- ICE-3501: Internet of Things (20) (Semester 2)
20 to 40 credits from:
- Choose ONE or TWO from:
- ICL-3103: User Experience (UX) & HCI (20) (Semester 1)
- ICE-3122: Information Visualisation (20) (Semester 1 + 2)
- ICE-3702: Advanced Game Development (20) (Semester 1)