Civic Computing Intervention
Civic Computing Intervention 2022-23
School Of Computer Science And Electronic Engineering
Module - Semester 1
Computer solutions can work for good and can help the local people. Developers can create appropriate, useful, and positive systems. This module looks to see how computer solutions can be a benefit to society, and be a force for good.
Indicative content includes:
Research skills and requirements gathering for a creative computing intervention. Understanding the civic environment, role of industry and academia in the city and society. Models of requirements gathering and comprehension of the need; differences between show-and-tell and show-and-do. Civics, social environment issues.
Ethical, professional and social implications of creative interventions. Empathy with challenges in city and society.
Creative communication. Effective communication, perception and communication design skills (advertising, branding and sales).
Design of an effective technological intervention.
Implementation of the intervention (including asset creation, planning, delivering and crafting it).
Strategies for validation, evaluation and reflection of intervention.
-threshold -Equivalent to 40%. Uses key areas of theory or knowledge to meet the Learning Outcomes of the module. Is able to formulate an appropriate solution to accurately solve tasks and questions. Can identify individual aspects, but lacks an awareness of links between them and the wider contexts. Outputs can be understood, but lack structure and/or coherence.
-good -Equivalent to the range 60%-69%. Is able to analyse a task or problem to decide which aspects of theory and knowledge to apply. Solutions are of a workable quality, demonstrating understanding of underlying principles. Major themes can be linked appropriately but may not be able to extend this to individual aspects. Outputs are readily understood, with an appropriate structure but may lack sophistication.
-excellent -Equivalent to the range 70%+. Assemble critically evaluated, relevent areas of knowledge and theory to constuct professional-level solutions to tasks and questions presented. Is able to cross-link themes and aspects to draw considered conclusions. Presents outputs in a cohesive, accurate, and efficient manner.
- Compare and contrast alternative solutions to the identified problem, and sketch and illustrate and design, different possible interventions, and subdivide the solutions into individual steps and prepare and present the particular design solution.
- Construct a suitable computing intervention, and run/deliver the designed solution.
- Identify, explore and interpret a real-world problem, and its context, that could be solved by a creative technological intervention.
- Reflect upon, critically evaluate and appraise, and defend the decisions made, for the chosen and implemented intervention.
Technical design, demonstrating careful research and plan of intervention
Delivery and demonstration of chosen intervention, with critical reflection and quantitive evaluation.