Module UXS-3800:
Game Design 3
Game Studies: Game Bible 2024-25
UXS-3800
2024-25
School of Computer Science & Engineering
Module - Semester 1
20 credits
Module Organiser:
Josh Davies
Overview
- Conceptualization
- Functionality and balance
- Game development teams
- Development methodologies & strategies
- The game industry
- Market and audience research
- Communicating game design
- Design of game aesthetics and mechanics
Learning Outcomes
- Appreciate the structures of the game design indutry, including indie and AAA developers
- Critically evaluate and utilise current game genres and technologies
- Critically evaluate the impact of audiences and markets on game design
- Design and critically evaluate game aesthetics, narratives and mechanics
- Utilise appropriate game industry documentation and communication formats
Assessment method
Logbook Or Portfolio
Assessment type
Crynodol
Description
GDD
Weighting
30%
Due date
16/12/2024
Assessment method
Group Presentation
Assessment type
Crynodol
Description
Pitch
Weighting
20%
Due date
29/10/2024
Assessment method
Logbook Or Portfolio
Assessment type
Crynodol
Description
Production Journal
Weighting
50%
Due date
20/12/2024