XUE-3045 Design and Manufacture 4
Run by School of Computer Science and Electronic Engineering
30.000 Credits or 15.000 ECTS Credits
Semester 1 & 2
Organiser: Mr Aled Williams
Overall aims and purpose
The main purpose of this module is to give students the opportunity to work on a complex design project similar to what a professional designer working in industry would undertake.
- To identify real needs which can be addressed through designing and manufacturing.
- To further develop student's complex problem solving and project management skills.
- To further develop student's more complex design and presentation skills.
- To make students aware of the relevant environmental issues.
This module along with 3046 together make up the 'major project' for the final year of study. Students find and implement projects of their own choice, which may include:
- Working on a 'live brief' for/with a company - which often combines with a work placement (module 3048) at the company.
- Working on an unique project, but with mentorship from a company.
- Working on their own brief to solve a problem for a specific end user, and generate valuable intellectual property.
- Developing their first marketable product to kickstart their own business.
This module runs for the majority of time throughout the third year, and is assessed via five critique presentations. Students are responsible for all project management and outcomes. Students often take on projects which align with their intended career path - these projects will showcase the individuals student's skills, knowledge, personal and professional development and project management. This becomes valuable evidence of achievement and capability and can be presented to prospective employers during future job applications and interview.
The module is split into four distinct phases, known as 'Crits'. Each phase requires a presentation be submitted/presented to the company - each phase corresponds a four-step design process. These presentations are assessed by college staff.
- Crit 0 - presentation of the project justification, along with the identified end user needs
- Crit 1 - presentation of market and user research, along with a definition of design intent and direction.
- Crit 2 - presentation of concept ideas along with initial 'proof of concept' testing results.
- Crit 3 - presentation of the final prototype outcome, along with usability/functional testing results.
- Crit 4 - presentation of product evaluation/review, along with 'next phase' intent.
(Presentations have a max time of 5 minutes each)
During this module, students will implement a human centred design process identical to that used by commercial and professional designers - taking a user problem through the identification and research phase, through ideation into final concept, and then into the manufacture of a user testable working prototype (module 3046).
See the learning outcomes.
A good overall grasp of all the learning outcomes and how they relate to one another.
A very good grasp of all the learning outcomes and the ability to reflect on their relationship to one another in an analytic way.
Produce innovation and project management evidence that takes into account real user needs and desires, economic viability and market potential, manufacturing feasibility.
Identify a real-world problem which need addressing through the design and manufacture of a new product.
Demonstrate an understanding of how to apply more complex human centred design principles in commercial contexts.
Demonstrate awareness of some of the environmental and ethical issues involved.
|Crit 0 - Validation of user needs and Identified Research Methods||10.00|
|Crit 1 - Research Findings and Design Intent||15.00|
|Crit 2 - Creative Breadth of Innovation, and Depth Of Testing and Design Decisions||30.00|
|Crit 3 - Design Reasoning, and Synthesis of Prototype Testing||30.00|
|Crit 4 - Commercial Value Evaluation, and Next Phase||15.00|
Teaching and Learning Strategy
Private study time to plan and implement design activities
|Supervised time in studio/workshop||
Supervised time in workshop
Face-to-face lectures in Cilgwyn C5 workshop
- Literacy - Proficiency in reading and writing through a variety of media
- Numeracy - Proficiency in using numbers at appropriate levels of accuracy
- Computer Literacy - Proficiency in using a varied range of computer software
- Self-Management - Able to work unsupervised in an efficient, punctual and structured manner. To examine the outcomes of tasks and events, and judge levels of quality and importance
- Exploring - Able to investigate, research and consider alternatives
- Information retrieval - Able to access different and multiple sources of information
- Inter-personal - Able to question, actively listen, examine given answers and interact sensitevely with others
- Critical analysis & Problem Solving - Able to deconstruct and analyse problems or complex situations. To find solutions to problems through analyses and exploration of all possibilities using appropriate methods, rescources and creativity.
- Safety-Consciousness - Having an awareness of your immediate environment, and confidence in adhering to health and safety regulations
- Presentation - Able to clearly present information and explanations to an audience. Through the written or oral mode of communication accurately and concisely.
- Management - Able to utilise, coordinate and control resources (human, physical and/or financial)
- Argument - Able to put forward, debate and justify an opinion or a course of action, with an individual or in a wider group setting
- Self-awareness & Reflectivity - Having an awareness of your own strengths, weaknesses, aims and objectives. Able to regularly review, evaluate and reflect upon the performance of yourself and others
- Leadership - Able to lead and manage, develop action plans and objectives, offer guidance and direction to others, and cope with the related pressures such authority can result in
Subject specific skills
- Apply convergent and divergent thinking in the processes of observation, investigation, speculative enquiry, visualisation and/or making for problem solving and generating well-informed critical viewpoints
- Generate ideas, concepts, proposals, solutions or arguments independently and/or collaboratively in response to set briefs and/or as self-initiated activity
- Relate the manipulation of materials to the process of identifying design needs, researching and generating ideas as prototypes, models or proposals to promote intellectual and practical learning.
- Develop the skills, knowledge, and processes of the subject within a meaningful and coherent context, not in isolation
- Apply specialised ICT hardware and software related to Product Design and Technology effectively, including desktop publishing, web based media, computer-aided design and computer-aided manufacturing systems (CAD/CAM).
- Be conversant with all practical elements of health and safety within the design and manufacture of products.
- Make informed choices regarding social, ethical and environmental issues which are related to the processes of design and manufacture
- Work effectively and in an organised manner within subject specific tasks
- Develop the skills, qualities and attributes required for working independently, as a participating member of a team and across organizations, through the close working relationships between students, lecturers, and industrialists.
- Appropriately implement the skills, knowledge, and understanding gained in both college and industrial situations