Modiwl UXS-1800:
Game Studies

Ffeithiau’r Modiwl

Rhedir gan School of Music and Media

20 Credyd neu 10 Credyd ECTS

Semester 1

Trefnydd: Dr Melissa Kagen

Amcanion cyffredinol

Good game design requires knowing what makes games fun. In this module you will learn core principles and theory of play and games and look at the varieties of play that can be designed in a game. Each week we will play and critially debate influential and successful games, working to understand how rules and mechanics create an immersive, fun experience. We will also consider the aesthetics of the game and the game world, the impact that narrative, character, players, visuals, plot and music all contribute to the game experience. Games are produced to entertain, and they are part of an entertainment industry and a modern gaming society. We will consider the designers role in and responsibility to that industry and society and the ethical issues it raises.

Cynnwys cwrs

  • Principles and theory of games and of play
  • Immersion, presence, flow
  • History of video games and video game industry
  • Relationship between games, culture and society
  • Elements of games (narrative, aesthetics, dynamics, mechanics, players and audience)
  • Video game genres

Meini Prawf

da

Good (C- to B+)

  • Strong knowledge of key areas/principles
  • Understanding of theoretical underpinnings
  • Evidence of background study
  • Limited original interpretation
  • Well known links between topics are described
  • Problems addressed by existing methods/approaches
  • Good presentation with accurate communication

ardderchog

Excellent (A- to A**)

  • Comprehensive knowledge
  • Detailed understanding
  • Extensive background study
  • Original interpretation
  • New links between topics are developed
  • New approach to a problem
  • Excellent presentation with very accurate communication

trothwy

Threshold (D- to D+)

  • Knowledge of key areas/principles only
  • Weaknesses in understanding of main areas
  • Limited evidence of background study
  • No original interpretation
  • Only major links between topics are described
  • Limited problem solving
  • Many weaknesses in presentation and accuracy

Canlyniad dysgu

  1. Recognize the relationship between games, culture and society

  2. Understand and apply basic game principles and theory

  3. Evaluate relation of games to modern history of video games and video game industry

  4. Critically analyse a game in terms of narrative, aesthetics, game play mechanics and audience

  5. Analyse and present a game not studied in class

Dulliau asesu

Math Enw Disgrifiad Pwysau
Journal 1 12
Journal 2 12
Journal 3-5 36
Poster & Presentation 40

Strategaeth addysgu a dysgu

Oriau
Lecture

1 hour lecture / seminar discussion every week

11
Laboratory

Weekly game sessions to play and analyse video gameplay and design, applying theory from lectures and seminars to published games

11
Private study

Researching weekly topics and team preparation for seminar leading

156
Workshop

2 hour weekly workshop playing and analyzing group games

22

Sgiliau Trosglwyddadwy

  • Llythrennedd - Medrusrwydd mewn darllen ac ysgrifennu drwy amrywiaeth o gyfryngau
  • Defnyddio cyfrifiaduron - Medrusrwydd wrth ddefnyddio ystod o feddalwedd cyfrifiadurol
  • Hunanreolaeth - Gallu gweithio mewn ffordd effeithlon, prydlon a threfnus. Gallu edrych ar ganlyniadau tasgau a digwyddiadau, a barnu lefelau o ansawdd a phwysigrwydd
  • Archwilio - Gallu ymchwilio ac ystyried dewisiadau eraill
  • Adalw gwybodaeth - Gallu mynd at wahanol ac amrywiol ffynonellau gwybodaeth
  • Sgiliau Rhyngbersonol - Gallu gofyn cwestiynau, gwrando'n astud ar atebion a'u harchwilio
  • Cyflwyniad - Gallu cyflwyno gwybodaeth ac esboniadau yn glir i gynulleidfa. Trwy gyfryngau ysgrifenedig neu ar lafar yn glir a hyderus.
  • Gwaith Tîm - Gallu cydweithio'n adeiladol ag eraill ar dasg gyffredin, ac/neu fod yn rhan o dîm gweithio o ddydd i ddydd
  • Dadl - Gallu cyflwyno, trafod a chyfiawnhau barn neu lwybr gweithredu, naill ai gydag unigolyn neu mewn grwˆp ehangach

Adnoddau

Goblygiadau o ran adnoddau ar gyfer myfyrwyr

There are no special costs for students on this module, but students are encouraged to buy the core texts.

Rhestrau Darllen Bangor (Talis)

http://readinglists.bangor.ac.uk/modules/uxs-1800.html

Rhestr ddarllen

Core texts

Fullerton, T. (2014) Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Boca Rotan, FL: CRC Press.

Salen, K & Zimmerman, E. (2003) Rules of Play. Cambridge, MA: MIT Press

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