Modiwl UXS-2801:
Game Development

Ffeithiau’r Modiwl

Rhedir gan School of Music and Media

20 Credyd neu 10 Credyd ECTS

Semester 2

Trefnydd: Dr Melissa Kagen

Amcanion cyffredinol

3D game design offers a range of new ways for the player to interact with the fictional world of the game, while offering new challenges to the designer who must engage with space and place in new ways. In this module you will learn the skills of 3D development and apply world and level design skills to the creation of a 3D game for playing on a computer screen or virtual reality headset. You will develop your design experience through an introduction to rapid game prototyping. You will learn to finish a game at the end of a fixed time, have a core of a game that is fun, select the best idea from a set of alternatives, and test the technical feasibility of an idea. You will complete a workabler prototype by the end of the module, and you will maintain a production diary which includes plans, revisions and critical reflection on process.

Cynnwys cwrs

  • Unity game engine
  • Game objects
  • Models, materials and textures
  • Terrain and environments
  • Lights & cameras
  • Scripting
  • 3D game genres
  • 3D Interactive design
  • 3D animations
  • Publication and distribution channels
  • Rapid game prototyping

Meini Prawf

da

Good (C- to B+)

  • Strong knowledge of key areas/principles
  • Understanding of theoretical underpinnings
  • Evidence of background study
  • Limited original interpretation
  • Well known links between topics are described
  • Problems addressed by existing methods/approaches
  • Good presentation with accurate communication

ardderchog

Excellent (A- to A**)

  • Comprehensive knowledge
  • Detailed understanding
  • Extensive background study
  • Original interpretation
  • New links between topics are developed
  • New approach to a problem
  • Excellent presentation with very accurate communication

trothwy

Threshold (D- to D+)

  • Knowledge of key areas/principles only
  • Weaknesses in understanding of main areas
  • Limited evidence of background study
  • No original interpretation
  • Only major links between topics are described
  • Limited problem solving
  • Many weaknesses in presentation and accuracy

Canlyniad dysgu

  1. Work effectively in a 3D environment using key production processes and professional practices relevent to the game industry

  2. Edit functions and apply functions to actors

  3. Produce a playable 3D game prototype

  4. Create actors and levels in a 3D environment

  5. Research and critique sources for design of narrative, landscape, gameplay, character and genre

Dulliau asesu

Math Enw Disgrifiad Pwysau
3D Game Prototype 40
Production Diary 60

Strategaeth addysgu a dysgu

Oriau
Workshop

Game development workshops

22
Lecture

Introduction of game principles and design methods

11
Private study

Individual work on game design, development and testing

156
Study group

Weekly team meetings for idea generation, design and testing

11

Sgiliau Trosglwyddadwy

  • Llythrennedd - Medrusrwydd mewn darllen ac ysgrifennu drwy amrywiaeth o gyfryngau
  • Defnyddio cyfrifiaduron - Medrusrwydd wrth ddefnyddio ystod o feddalwedd cyfrifiadurol
  • Hunanreolaeth - Gallu gweithio mewn ffordd effeithlon, prydlon a threfnus. Gallu edrych ar ganlyniadau tasgau a digwyddiadau, a barnu lefelau o ansawdd a phwysigrwydd
  • Archwilio - Gallu ymchwilio ac ystyried dewisiadau eraill
  • Adalw gwybodaeth - Gallu mynd at wahanol ac amrywiol ffynonellau gwybodaeth
  • Sgiliau Rhyngbersonol - Gallu gofyn cwestiynau, gwrando'n astud ar atebion a'u harchwilio
  • Dadansoddi Beirniadol & Datrys Problem - Gallu dadelfennu a dadansoddi problemau neu sefyllfaoedd cymhleth. Gallu canfod atebion i broblemau drwy ddadansoddiadau ac archwilio posibiliadau
  • Cyflwyniad - Gallu cyflwyno gwybodaeth ac esboniadau yn glir i gynulleidfa. Trwy gyfryngau ysgrifenedig neu ar lafar yn glir a hyderus.
  • Gwaith Tîm - Gallu cydweithio'n adeiladol ag eraill ar dasg gyffredin, ac/neu fod yn rhan o dîm gweithio o ddydd i ddydd
  • Mentora - Gallu cefnogi, helpu, arwain, ysbrydoli ac/neu hyfforddi eraill
  • Rheloaeth - Gallu defnyddio, cydlynu a rheoli adnoddau (dynol, ffisegol ac/neu ariannol)
  • Hunanymwybyddiaeth & Ystyried - Bod yn ymwybodol o'ch cryfderau, gwendidau, nodau ac amcanion eich hun. Gallu adolygu ,cloriannu a myfyrio'n rheolaidd ar eich perfformiad eich hun ac eraill.

Sgiliau pwnc penodol

  • An understanding of creative and critical processes, and of the wide range of skills inherent in creative writing. (NAWE Creative Writing Benchmark Statement 3.1).
  • Ability to connect creative and critical ideas between and among forms, techniques and types of creative and critical praxis. (NAWE Creative Writing Benchmark Statement 3.2; English Benchmark Statement 3.2).

Adnoddau

Goblygiadau o ran adnoddau ar gyfer myfyrwyr

Students are encouraged to download free, educational versions of the game engine software.

Rhestrau Darllen Bangor (Talis)

http://readinglists.bangor.ac.uk/modules/uxs-2801.html

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