XUE-3045 Design and Manufacture 4
Rhedir gan School of Computer Science and Electronic Engineering
30.000 Credyd neu 15.000 Credyd ECTS
Semester 1 a 2
Trefnydd: Mr Dewi Rowlands
The main purpose of this module is to give students the opportunity to work on a complex design project similar to what a professional designer working in industry would undertake.
- To identify real needs which can be addressed through designing and manufacturing.
- To further develop student's complex problem solving and project management skills.
- To further develop student's more complex design and presentation skills.
- To make students aware of the relevant environmental issues.
This module along with 3046 together make up the 'major project' for the final year of study. Students find and implement projects of their own choice, which may include:
- Working on a 'live brief' for/with a company - which often combines with a work placement (module 3048) at the company.
- Working on an unique project, but with mentorship from a company.
- Working on their own brief to solve a problem for a specific end user, and generate valuable intellectual property.
- Developing their first marketable product to kickstart their own business.
This module runs for the majority of time throughout the third year, and is assessed via five critique presentations. Students are responsible for all project management and outcomes. Students often take on projects which align with their intended career path - these projects will showcase the individuals student's skills, knowledge, personal and professional development and project management. This becomes valuable evidence of achievement and capability and can be presented to prospective employers during future job applications and interview.
The module is split into four distinct phases, known as 'Crits'. Each phase requires a presentation be submitted/presented to the company - each phase corresponds a four-step design process. These presentations are assessed by college staff.
- Crit 0 - presentation of the project justification, along with the identified end user needs
- Crit 1 - presentation of market and user research, along with a definition of design intent and direction.
- Crit 2 - presentation of concept ideas along with initial 'proof of concept' testing results.
- Crit 3 - presentation of the final prototype outcome, along with usability/functional testing results.
- Crit 4 - presentation of product evaluation/review, along with 'next phase' intent.
(Presentations have a max time of 5 minutes each)
During this module, students will implement a human centred design process identical to that used by commercial and professional designers - taking a user problem through the identification and research phase, through ideation into final concept, and then into the manufacture of a user testable working prototype (module 3046).
See the learning outcomes.
A good overall grasp of all the learning outcomes and how they relate to one another.
A very good grasp of all the learning outcomes and the ability to reflect on their relationship to one another in an analytic way.
Produce innovation and project management evidence that takes into account real user needs and desires, economic viability and market potential, manufacturing feasibility.
Identify a real-world problem which need addressing through the design and manufacture of a new product.
Demonstrate an understanding of how to apply more complex human centred design principles in commercial contexts.
Demonstrate awareness of some of the environmental and ethical issues involved.
|CYFLWYNIAD UNIGOL||Crit 1 - Research Findings and Design Intent||15.00|
|CYFLWYNIAD UNIGOL||Crit 4 - Product Evaluation, and Next Phase||15.00|
|CYFLWYNIAD UNIGOL||Crit 0 - Validation of user needs and Identified Research Methods||10.00|
|CYFLWYNIAD UNIGOL||Crit 2 - Creative Breadth of Innovation, and Depth Of Testing and Design Decisions||30.00|
|CYFLWYNIAD UNIGOL||Crit 3 - Design Reasoning, and Synthesis of Prototype Testing||30.00|
Strategaeth addysgu a dysgu
Private study time to plan and implement design activities
|Supervised time in studio/workshop||
Supervised time in workshop
Face-to-face lectures in Cilgwyn C5 workshop
- Llythrennedd - Medrusrwydd mewn darllen ac ysgrifennu drwy amrywiaeth o gyfryngau
- Rhifedd - Medrusrwydd wrth ddefnyddio rhifau ar lefelau priodol o gywirdeb
- Defnyddio cyfrifiaduron - Medrusrwydd wrth ddefnyddio ystod o feddalwedd cyfrifiadurol
- Hunanreolaeth - Gallu gweithio mewn ffordd effeithlon, prydlon a threfnus. Gallu edrych ar ganlyniadau tasgau a digwyddiadau, a barnu lefelau o ansawdd a phwysigrwydd
- Archwilio - Gallu ymchwilio ac ystyried dewisiadau eraill
- Adalw gwybodaeth - Gallu mynd at wahanol ac amrywiol ffynonellau gwybodaeth
- Sgiliau Rhyngbersonol - Gallu gofyn cwestiynau, gwrando'n astud ar atebion a'u harchwilio
- Dadansoddi Beirniadol & Datrys Problem - Gallu dadelfennu a dadansoddi problemau neu sefyllfaoedd cymhleth. Gallu canfod atebion i broblemau drwy ddadansoddiadau ac archwilio posibiliadau
- Ymwybyddiaeth o ddiogelwch - Bod yn ymwybodol o'ch amgylchedd a hyder o ran cadw at reoliadau iechyd a diogelwch
- Cyflwyniad - Gallu cyflwyno gwybodaeth ac esboniadau yn glir i gynulleidfa. Trwy gyfryngau ysgrifenedig neu ar lafar yn glir a hyderus.
- Rheloaeth - Gallu defnyddio, cydlynu a rheoli adnoddau (dynol, ffisegol ac/neu ariannol)
- Dadl - Gallu cyflwyno, trafod a chyfiawnhau barn neu lwybr gweithredu, naill ai gydag unigolyn neu mewn grwˆp ehangach
- Hunanymwybyddiaeth & Ystyried - Bod yn ymwybodol o'ch cryfderau, gwendidau, nodau ac amcanion eich hun. Gallu adolygu ,cloriannu a myfyrio'n rheolaidd ar eich perfformiad eich hun ac eraill.
- Arweinyddiaeth - Gallu arwain a rheoli, datblygu cynlluniau gweithredu ac amcanion, cynnig arweiniad a chyfarwyddyd i eraill, ac ymdopi â'r pwysau sy'n gysylltiedig ag awdurdod o'r fath
Sgiliau pwnc penodol
- Apply convergent and divergent thinking in the processes of observation, investigation, speculative enquiry, visualisation and/or making for problem solving and generating well-informed critical viewpoints
- Generate ideas, concepts, proposals, solutions or arguments independently and/or collaboratively in response to set briefs and/or as self-initiated activity
- Relate the manipulation of materials to the process of identifying design needs, researching and generating ideas as prototypes, models or proposals to promote intellectual and practical learning.
- Develop the skills, knowledge, and processes of the subject within a meaningful and coherent context, not in isolation
- Apply specialised ICT hardware and software related to Product Design and Technology effectively, including desktop publishing, web based media, computer-aided design and computer-aided manufacturing systems (CAD/CAM).
- Be conversant with all practical elements of health and safety within the design and manufacture of products.
- Make informed choices regarding social, ethical and environmental issues which are related to the processes of design and manufacture
- Work effectively and in an organised manner within subject specific tasks
- Develop the skills, qualities and attributes required for working independently, as a participating member of a team and across organizations, through the close working relationships between students, lecturers, and industrialists.
- Appropriately implement the skills, knowledge, and understanding gained in both college and industrial situations
Cyrsiau sy’n cynnwys y modiwl hwn
Gorfodol mewn cyrsiau:
- X1WF: BSc Design and Technology year 3 (BSC/DTECH)
- W240: BSC Product Design year 3 (BSC/PD)
- W242: BSc Product Design with International Experience year 4 (BSC/PDIE)